Super Pac-Man in C++ and SFML-2.5.1
For my Electrical (Information) Engineering Third Year course Software Development 2, we were required to develop Super Pac-Man in C++ and SFML-2.5.1. In this post, I have included the brief to the project, the executable for the game and our report my teammate and I made. Enjoy!
The Game
The game can be played by clicking ‘Super Pac-Man’ below:

Follow the link and hit the download button for ‘Super Pac-Man Executable.zip‘ at the bottom of the link’s page! One also can play the original here (to compare).
The Brief
The Brief can be downloaded below:
The Report
The Report can be downloaded below:
Other documentation, such as a Doxygen-generated project documentation guide can be found in the link under ‘The Game‘ heading above – called ‘Super Pac-Man Docs.zip‘.
What I learned
- Version Control – with several commit and release issues we needed to fix, I would say my skills in Git and Github are now Intermediate!
- Iteratively working in a team remotely for several months – because of the lockdown I could not see my teammate for several months, we had to adapt and work through Discord meetings and detailed commits and notes on Github.
- C++ and SFML – I have done several courses in C++, but nothing teaches as well as making a real application with unforeseen issues and frustrations – this was that experience at lightning pace as there several iterative hand-in steps every three weeks or so. I improved my:
- Composition Inheritance
- Function Callbacks
- Testing with doctest
- Effective naming conventions
Thank you to my teammate Duncan for all his hard work! Thank you reader for reading and trying out our game! Enjoy your day! 😀